I suck at 3D and REMADE Resident Evil 8 Village... (IN ABOUT A WEEK) - 3dfreegames.me

I suck at 3D and REMADE Resident Evil 8 Village… (IN ABOUT A WEEK)

Thomas Brush
Views: 44778
Like: 2666
Did I accomplish my goal of re-making Resident Evil 8 Village (Maiden demo) in UNITY with sucky modeling skills?
The first 300 students to use code LOVEYOURENEMIES get 40% off:

Before I get a comment, I *did not* create the end sequence of the lady attacking the player haha. That was just thrown into the edit for fun. Hope that’s obvious 🙂

Get my 2D Game Kit Free:
Follow Thomas on Instagram:
Play Neversong:
Play Pinstripe on Switch or Steam:
Check out my games:

My Studio Set-Up:

20 Comments

  1. capcom uses RE Engine to make their games and that's probably the most performant engine, I've ever encountered. I mean if you just take a look a something like DMC 5 which runs 60fps smooth on an xbox even with fast paced combat.

  2. Using assets are extremely necessary I work as a 3d generalist, and I had to make a castle a while back, I found a good castle online for free (with cc0 license) and edited it, cut some pieces, matched others and remade the materials, saved hours and hours of modeling, client doesn't care if you bought/downloaded a couch, the final result matter, no player will care if you made the stuff your self or not, it's like Lego, we all have the same pieces but we can all do different

  3. I think you should have lowered mouse sens to make it look smoother lol otherwise great test!

  4. Using 3D assets from store makes this shit go far, far from a REMAKE.

  5. why the floor tiles are going inside? instead of coming out. I think some problem with the normal map. the floor lacks polish as well(little reflection would make t look nice)

  6. This looks awesome man, great job! Imagine of you would have used HDRP, also i think you missed to enable AA in the post processing stack, or if you did try using Temporal AA. its so much better with the vertical line flickering.
    Also i noticed some stutter when moving and rotating, this is common when the camera is inside the moving and rotating asset, try using Cinemachine that way the camera follows, or making a simple camera follow script.

  7. Aite. Make a wrestling game with your own aki engine and then sell it.

  8. Partially success, but thumb up for you anyway. I am interested in your tutorial course.

Leave a Reply

Your email address will not be published. Required fields are marked *